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Nexus cutting room floor
Nexus cutting room floor










  1. Nexus cutting room floor update#
  2. Nexus cutting room floor software#

  • The above is a screenshot from the Replanetizer level editor in Metropolis at camera position X: 350, Y: 204, Z: 52, showing all three of the unused Fred variants, which appear to be NPCs.
  • Nexus cutting room floor software#

    It seems to do its job, since trying to load this texture in an image-editing software yields a completely transparent box. A texture labelled "invis", short for "Invisible".This design would later be reused in Going Mobile. A texture labelled "Breast Plate", likely as a placeholder.It would have been used for the removed "Planets" category in the menu. In the files for the Help Menu, this image depicting some planets can be found.It would have been used for the removed "Enemies" category in the menu. In the files for the Help Menu, this image of some Sandsharks can be found.This placeholder image can be found in the HUD graphics for the commercials.However, it was cut because it left Ratchet vulnerable to attack from other enemies. An icon for the Revolverator, a drill weapon where Ratchet would grab enemies and spin them above his head.An unused icon for the Mackerel 1000, a cut weapon intended to replace Ratchet's wrench with a fish.This early bolt icon can be seen in several pre-release videos, and the texture still remains in the game.It can be seen in the behind-the-scenes video as the Pyrocitor's icon. This funny icon was used as a general placeholder for unavailable HUD graphics, such as having a golden Taunter.Possible options: normal (normal control), camera (only control the camera, everything else is frozen), cam+chr (control the camera and Ratchet, being able to drop him off anywhere and resume playing by switching back to normal), volume (only control the camera, only Ratchet is frozen). The Bolts function changes your amount of bolts. The white number specifies the amount of ammo a weapon has (some weapons don't need ammo). The golden number (0/1) changes the state of the weapon (regular/gold).

    Nexus cutting room floor update#

    When this function is activated, everything else in the UPDATE option is automatically turned off, but by pressing 元 (while in gameplay) will advance the updates by one frame. NOTE: switching this off means you can't control the camera anymore. Switching this off means no particle effects get updated. NOTE: parts is a contraction of Particle FX. Switching this off means no NPC/objects' states get updated. NOTE: mobys is a contraction of movable objects. NOTE: switching this off means you can't control Ratchet anymore. This is because it stands for "Insomniac - 5", Ratchet & Clank being the fifth game of theirs. Pressing R3 while in the menu will return to normal game-play. While considered a classic among many, it is often noted for its lack of RPG elements (weapon leveling, XP, etc.) compared to other entries in the series.īased on an idea where an alien creature roams the galaxy with an esteemed arsenal of weaponry, the game formed the basis for a franchise that would eventually become one of the PlayStation's most popular.Ī debug menu can be enabled at anytime in a level for the NTSC-U version of the game with this GameShark / CodeBreaker code: Ratchet & Clank is the first of Insomniac's efforts on the PlayStation 2. Probably worth noting is the enemy behavior (especially the Blarg Space Commandos from Orxon) from areas of the Clank-playable sections which cannot be visited normally.Dev text loaded into the RAM in each level.Maybe it was not an actual regression but a buggier progression? Later versions of the game also updated Kerwan's Infobot scene to use the final game's assets. Also, the fact that the original EU release had a bug which makes you unable to see the US ads. Some cutscenes aren't triggered like they should, and the EU re-releases retain bugs from the original US version which were fixed in the original black-label. Document the Greatest Hits/Platinum revisions.












    Nexus cutting room floor